for (int i = n - 1; i 0; i--) {
As I said, this time the design notes were extensive since I wanted this emulator to be specifically designed for embedded systems, so only 48k emulation, optional framebuffer rendering, very little additional memory used (no big lookup tables for ULA/Z80 access contention), ROM not copied in the RAM to avoid using additional 16k of memory, but just referenced during the initialization (so we have just a copy in the executable), and so forth.,这一点在体育直播中也有详细论述
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Варвара Кошечкина (редактор отдела оперативной информации)
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