I actually want to take one step back and ask the Decoder questions to set some of that up. From the outside, just in talking about Hasbro as we have been, it seems like the IP is at the center, whether it’s you’re going to go get the license from Netflix or KPop Demon Hunters, or you have your own, like Magic and Monopoly, there’s other stuff. It feels like the IP licensing, having that, is really at the center of the company. And then you’ve obviously restructured. So just talk about how Hasbro is structured now, and how the IP licensing flows through the structure you have now.
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Coding agents are insanely smart for some tasks but lack taste and good judgement in others. They are mortally terrified of errors, often duplicate code, leave dead code behind, or fail to reuse existing working patterns. My initial approach to solving this was an ever-growing CLAUDE.md which eventually got impractically long, and many of the entries didn’t always apply universally and felt like a waste of precious context window. So I created the dev guide (docs/dev_guide/). Agents read a summary on session start and can go deeper into any specific entry when prompted to do so. In my original project the dev guide grew organically, and I plan to extend the same concept to my new projects. Here’s an example of what a dev_guide might include:
Military jeeps and trucks with tanks on them could be seen on roads close to the border.
Легендарный музыкант рассказал об отношении КГБ к рокерам17:53